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How to Create A Snake Game Using Python ?

 









Step 1: Install Pygame

First, you need to install the Pygame library. You can install it using pip:

bash
pip install pygame

Step 2: Set Up the Game Environment

Create a new Python file named snake_game.py and import the necessary modules.

Step 3: Initialize Pygame and Set Up the Game Window

python
import pygame import time import random pygame.init() # Set up display WIDTH, HEIGHT = 640, 480 win = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Snake Game") # Colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) RED = (213, 50, 80) GREEN = (0, 255, 0) BLUE = (50, 153, 213) # Snake settings SNAKE_BLOCK = 10 SNAKE_SPEED = 15 # Font settings font_style = pygame.font.SysFont(None, 50) score_font = pygame.font.SysFont(None, 35)

Step 4: Define Utility Functions

Add functions to display the score, draw the snake, and display messages on the screen.

python
def our_snake(snake_block, snake_list): for x in snake_list: pygame.draw.rect(win, GREEN, [x[0], x[1], snake_block, snake_block]) def message(msg, color): mesg = font_style.render(msg, True, color) win.blit(mesg, [WIDTH / 6, HEIGHT / 3]) def display_score(score): value = score_font.render("Your Score: " + str(score), True, WHITE) win.blit(value, [0, 0])

Step 5: Define the Main Game Loop

Create the main game loop that handles game events, updates the game state, and renders the game.

python
def gameLoop(): game_over = False game_close = False x1 = WIDTH / 2 y1 = HEIGHT / 2 x1_change = 0 y1_change = 0 snake_List = [] Length_of_snake = 1 foodx = round(random.randrange(0, WIDTH - SNAKE_BLOCK) / 10.0) * 10.0 foody = round(random.randrange(0, HEIGHT - SNAKE_BLOCK) / 10.0) * 10.0 clock = pygame.time.Clock() while not game_over: while game_close: win.fill(BLACK) message("You Lost! Press Q-Quit or C-Play Again", RED) display_score(Length_of_snake - 1) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: game_over = True game_close = False if event.key == pygame.K_c: gameLoop() for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -SNAKE_BLOCK y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = SNAKE_BLOCK y1_change = 0 elif event.key == pygame.K_UP: y1_change = -SNAKE_BLOCK x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = SNAKE_BLOCK x1_change = 0 if x1 >= WIDTH or x1 < 0 or y1 >= HEIGHT or y1 < 0: game_close = True x1 += x1_change y1 += y1_change win.fill(BLUE) pygame.draw.rect(win, RED, [foodx, foody, SNAKE_BLOCK, SNAKE_BLOCK]) snake_Head = [] snake_Head.append(x1) snake_Head.append(y1) snake_List.append(snake_Head) if len(snake_List) > Length_of_snake: del snake_List[0] for x in snake_List[:-1]: if x == snake_Head: game_close = True our_snake(SNAKE_BLOCK, snake_List) display_score(Length_of_snake - 1) pygame.display.update() if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, WIDTH - SNAKE_BLOCK) / 10.0) * 10.0 foody = round(random.randrange(0, HEIGHT - SNAKE_BLOCK) / 10.0) * 10.0 Length_of_snake += 1 clock.tick(SNAKE_SPEED) pygame.quit() quit() gameLoop()

Explanation of the Code

  1. Initialization: We initialize Pygame and set up the game window, colors, snake settings, and font settings.
  2. Utility Functions:
    • our_snake: Draws the snake on the screen.
    • message: Displays a message on the screen.
    • display_score: Displays the current score.
  3. Main Game Loop (gameLoop):
    • Initializes game state variables.
    • Handles game over and game close states.
    • Processes user input for snake movement.
    • Updates the game state (snake position, food position, score).
    • Renders the game (draws the snake, food, and score).
    • Handles game over conditions (snake hitting the wall or itself).
    • Keeps the game running at a constant speed using the clock.

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