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Principle of Software Engineering 💻 All About Software Engineering 👍

 







1. Modularity

  • Definition: Breaking down a software system into smaller, manageable, and self-contained modules.
  • Benefit: Enhances maintainability and makes it easier to understand, test, and debug the software.

2. Abstraction

  • Definition: Hiding complex implementation details and showing only the necessary features of a system.
  • Benefit: Simplifies the design and usage of complex systems by focusing on high-level functionalities.

3. Encapsulation

  • Definition: Restricting direct access to some of the object's components and protecting the integrity of the data.
  • Benefit: Helps maintain the internal state of an object and prevents unintended interference.

4. Separation of Concerns

  • Definition: Dividing a software system into distinct features that overlap in functionality as little as possible.
  • Benefit: Improves readability and maintainability by isolating different aspects of the software.

5. Single Responsibility Principle

  • Definition: A class or module should have only one reason to change, meaning it should only have one job or responsibility.
  • Benefit: Simplifies code, makes it more robust, and reduces the risk of unintended side effects.

6. Open/Closed Principle

  • Definition: Software entities (classes, modules, functions) should be open for extension but closed for modification.
  • Benefit: Enhances flexibility and reduces the risk of breaking existing code when adding new features.

7. Liskov Substitution Principle

  • Definition: Objects of a superclass should be replaceable with objects of a subclass without affecting the correctness of the program.
  • Benefit: Ensures that a derived class can be substituted for its base class without causing errors.

8. Interface Segregation Principle

  • Definition: Clients should not be forced to depend on interfaces they do not use.
  • Benefit: Reduces the impact of changes and increases flexibility by creating smaller, more specific interfaces.

9. Dependency Inversion Principle

  • Definition: High-level modules should not depend on low-level modules; both should depend on abstractions. Abstractions should not depend on details; details should depend on abstractions.
  • Benefit: Reduces the dependency on concrete implementations and enhances the flexibility and testability of the system.

10. DRY (Don't Repeat Yourself)

  • Definition: Avoid duplication of code by abstracting common functionality into reusable components.
  • Benefit: Reduces redundancy, minimizes errors, and makes code easier to maintain.

11. YAGNI (You Aren't Gonna Need It)

  • Definition: Do not add functionality until it is necessary.
  • Benefit: Prevents feature creep, reduces complexity, and helps maintain focus on the current requirements.

12. KISS (Keep It Simple, Stupid)

  • Definition: Strive for simplicity in design and implementation.
  • Benefit: Simplifies maintenance and reduces the likelihood of bugs and errors.

13. Law of Demeter (Principle of Least Knowledge)

  • Definition: A module should not know about the internal details of the objects it interacts with.
  • Benefit: Reduces dependencies and increases the modularity of the code.

14. Code Review and Continuous Integration

  • Definition: Regularly review code and integrate changes frequently.
  • Benefit: Ensures code quality, detects issues early, and facilitates collaboration among team members.

15. Testing and Documentation

  • Definition: Write automated tests and maintain comprehensive documentation.
  • Benefit: Ensures the correctness of the software, makes it easier to understand and maintain, and provides a reference for future development.

Hope this information helps you 👍

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